Dried Winds
Trap Continuous

Dried Winds

  • Archetype:
  • Aroma

  • View:
  • 4041




If you gain LP: Target 1 face-up monster your opponent controls; destroy it. If you control an "Aroma" monster and your LP is at least 3000 higher than your opponent's: You can pay LP equal to the difference; destroy face-up monsters your opponent controls whose combined ATK is less than or equal to the LP you paid to activate this effect. You can only use each effect of "Dried Winds" once per turn.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 61
Deck 62

Dried Winds — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 61 · Deck: 62 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Board breaker

Why it scores here

Dried Winds converts LP into board control: one destruction when you gain LP, and a mass destruction of opposing face-up monsters when you lead by 3000 LP and control an Aroma monster, paid in LP rather than cards. Its score comes from that interaction (effect_interaction 70) and from being a low-cost, 1-copy-per-deck Continuous Trap that sits inside a dense Aroma shell (248 decks, 96.8% co-occurrence with Aromage Laurel). The card is not an attacker, has no material value, and gains no card advantage, so its high-impact effects are conditional and the score stays in the low 60s. No combo evidence was supplied, so combo conversion rests on card text alone. High deck counts reflect Aroma's popularity and are not treated as proof of power (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 60 Continuous Trap run in 248 decks, mostly Aroma (42% of decks), with no combo or searched-piece data to confirm how often it is reached in the opening hand (observed deck count; hand access inferred).
Combo & Conversion 55 Text gives one-for-one removal on LP gain and a conditional mass destruction whose size is set by LP paid; no recorded boards exist to confirm how it converts in practice (verified text; conversion inferred).
Resource Economy 45 No draw, search or recursion; effect 2 costs LP instead of cards, so it is card-neutral (verified text).
Effect & Interaction 70 Two destruction effects, each once per turn, one targeted and one scaling with LP lead; the conditions are real limits but the reach is strong (verified text).
Material Utility 5 A Trap card cannot be used as Xyz, Synchro, Fusion, Link or Ritual material, so it scores near zero on this axis (verified frame type).
Resilience & Flexibility 60 Stays face-up as a Continuous card and has two independent once-per-turn effects, but it can be removed by backrow destruction (inferred from card type and text).
Deck-Building Efficiency 75 Runs at 1.14 average copies with 220 of 248 decks on a single copy; no garnet or lock restriction (observed deck stats).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend applied. Intrinsic ≈ 61, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Flexible destruction: one targeted kill on LP gain, and a mass destruction scaled by LP lead
  • Cheap in deckbuilding terms: near-universal single copy, no garnet or lock
  • Consistently included in Aroma (105 decks) with partners such as Aromage Laurel and Humid Winds

Weaknesses

  • Both effects are conditional: LP gain for effect 1, and a 3000 LP lead plus an Aroma monster for effect 2
  • Card advantage is nil; a 1-for-1 trade at best
  • Cannot be material, so it adds no body or level to the board

Counters / choke points

  • Backrow removal or destruction of Continuous Traps (not supplied in evidence; inferred)
  • Opponent keeps LP close to yours, which shuts off effect 2

Best use

Removal / Negation. Decks: Aroma (721), Aroma (317), Rikka (712), Sunavalon (867), Ragnaraika (1685). Suggested copies: 1.

Evidence & gaps

  • Verified: Continuous Trap with two once-per-turn effects: LP-gain targeted destruction, and LP-lead mass destruction paid in LP; Trap card type means no material use; Aroma archetype, 248 recent decks, 28 distinct archetypes, average 1.14 copies
  • Observed: Included in 248 decks; 105 in the Aroma archetype (42.3%); 96.8% co-occurrence with Aromage Laurel and 96.4% with Aromaseraphy Sweet Marjoram; Gameplay mix: 76.6% of decks in gameplay type 7, 19% in gameplay type 4
  • Inferred: Effect 2 is the main threat to a board of several monsters, but needs a 3000 LP lead to be live; Effect 1 is a dependable one-for-one removal once LP is gained; Backrow removal would strip it, so the card is weaker against backrow-heavy boards
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no ruling or timing data beyond card text











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